Monday, March 19, 2012

... And a side of Dream

Every time a new fad has expressed itself among my brain (where I actually fancy the idea), it is not a part of me until that idea has passed initiation through a dream. Not like and aspiring dream to be a paleontologist when I grow up, but to have Mr. Sandman vacation to my slumber and bring me a movie to watch. Unless I have a dream about this "Fad," then I cannot claim to be apart of it.
Through this standard, I now write in waiting for the Zombie Apocalypse to take place (any day now), as professional auto-body repairman and as a time-lost 70's highway patrolman.
I'm still waiting for a dream to convert myself into getting a 4.0 this term, but it has not come yet, but the key is to have faith. "The dreams will come if they are meant for you" (St. Orm 4:6-10).

Monday, March 5, 2012

Who's Courage?

Courage is directly related to the amount found in your leader. As a sidekick, you don't speak for yourself, but both words and actions. It has been known throughout the history of the world that once a leader or commander has been overpowered, then the rest of his crew (however large) will crumble. And if it does hold on to some hint of life and manage to survive the ordeal, they will at least be in disarray unless a new leader is appointed fast.
Knowing this, choose your leader wisely. It is him/her who speaks for your congregation and whatever he gets you into, it now your problem. Therefore, your battles are those of your leaders courage.
Leaders have special abilities that come with the job, like +2 fortitude, +3 persuasion and a whopping +7 to diplomacy. Leaders have the power to imbue courage among his subjects, but also can take it away. It is there other actions that help them get more boosts to their stats.
A wise sidekick once said, "Make sure your top-dog knows all elements of the map and scenario. If you do this, then your party will be one that will lead to great fortune and vast experience."